Overall, this seems to be an excellent version of Twilight 2000, and I can't wait to see what comes next for it. Personally, I'm not too worried about that though. Just use old hit location charts, and convert armor values for turrets to this edition. It also makes it very easy to convert turrets into this edition if that is bothering you. I have a wealth of material from previous editions that I want to use for this one. See more my favorite inclusions is an appendix for converting characters, vehicles, and weapons from previous editions to this edition. I get annoyed when combat systems seem to go completely theater of the mind, making it difficult to adapt miniatures play. I also like how a detailed grid system is used, but it is still very easy to use for theater of the mind. The broader skills in this game ensure that players are able to be more broadly competent in rare situations without having to sacrifice skills that see much more frequent use. Our games always used to have a handful of skills that everyone focused on, and all others were ignored. Also, thankfully, the massive skill list has been cleaned up, so now a character doesn't have to struggle with whether or not to improve a skill that barely gets any use anyway. This version is much more lethal, and also includes critical effects without getting bogged down in details. In V2.2 There were many instances where my PCs were shot multiple times, and it barely had any effect on them.
This edition fixed my biggest problem with previous editions, which was damage to personnel. Blank character sheets, both color and printer friendly (English and Swedish).108 cardboard tokens for fighters, vehicles, conditions, and more.Four battle maps for specific scenario sites.16 modular battle maps, designed to create an endless variety of battlefields.A huge double-sided full-color hexagon travel map.A 112-page Referee’s Manual, describing a world at war and including 52 ready-to-play encounters and four complete scenario sites.A 152-page Player’s Manual, including rules for character generation, skills, specialties, combat, base building, and travel.And maybe, if you live long enough, start turning the tide. In the midst of utter destruction, you can start to build something new. Yet, in this bleak world, there is still hope. Twilight: 2000 is a roleplaying game about survival in mankind’s most desperate hour. Just like the original 1984 edition, this new game is set in a year 2000 devastated by war – now in an alternate timeline where the Soviet Union never collapsed. This new retro-apocalyptic edition of Twilight: 2000 goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. I’m not sure we’ll last that long.Ī classic roleplaying game returns. The artillery barrages are getting closer.